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Fallout Fanon Wiki:How to Make a Quality Organization

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Contents

OverviewEdit

What Makes an Organization?=Edit

A faction is a collection of individuals that (ideally) share goals; with knowledge, order, pleasure, power, and/or profit being typical pursuits. Members of the group typically share a hierarchy, traditions, and regulations; none of which are obliged to be complex or strongly enforced.

Types of Groups

  • Military Group - These groups are characterized by the use force or the threat of force to achieve their goals, which can vary wildly between different groups: for instance mercenaries motivated by profit vs. regulators motivated by order.

What To AvoidEdit

These are not all hard rules, but serve as a guide. If you follow these guidelines, you will not likely violate the rules or credulity, or simply make something that nobody else would be interested in reading about or contributing to.

  • Fan clubs or extensions of a single character.
  • Large amounts of high-technology and industrial capability.
  • Infallible and/or unassailable factions, including perfect "hive mind"-like cohesion.
  • The means and the wherewithal to dominate enormous areas, whether they actually do so or not.
  • Strong ties, whether friendly or antagonistic, to canon factions.
  • Vast communications abilities.


The InfoBoxEdit

Template:Group

Name of group
Image
Location:Location (and Country)
Goals:Goals of group
Motto:Motto


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