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Fallout Fanon Wiki:How to Make a Quality Organization

From Fallout Fanon Wiki

Welcome to Part Two of User:Eagle oo8i's How-To Series for creating Fallout Fanon. Today's Topic: How to Make an Organization.


Contents

[edit] The InfoBox

Writing a good page for Your Organization, like writing a character page, requires many things, The first being an Infobox. Today, we will be using Template:Group

Name of group
Image
Description of image
Title of leader (Default = Leader): Leader name
location: Location (and Country)
nickname: Nickname
motto: Motto
type: Type of group
goals: Goals of group
colors: Group Colors
allies: Allies
enemies: Enemies
Any Extra info


[edit] Group Name

This is the name of your group. Try to pick a good one, as if you decide to change it later, other members may become confused.

[edit] Image

Your group's flag or logo. A good flag can make or break a group. If you can't make a good flag yourself, try asking for help.

[edit] Map

Where is your group located? Show it on a map.

[edit] Country

What country is your group located in?

[edit] Location

Where, specificaly, is your group located?

[edit] Nickname

Your group's nickname. Could be something short, or just an abbreviation.

[edit] Motto

Your choice. Think about, what does your group stand for? What does it want to accompolish? You actually don't need a motto, It's your choice.

[edit] Type

Is your group a Military Organization? Political Group? Government?

[edit] Colors

What are the colors of your group?

[edit] Goals

What is your group trying to accomplish?

[edit] Allies

Who does your group work with?

[edit] The Page

Just as with the Character Page, You need to ask yourself questions about the group. Some of them will include:

[edit] Early Stages

  • Who was the founder of your group?
  • Why was the group started?
  • What was the group's original base?
  • How did the group grow?
  • Who were some of the original members?
  • Did the group have any enemies?

[edit] Growing Stages

  • How did the group grow?
  • Why would people want to join the group?
  • What kind of people wanted to join?
  • Were there any important people who joined?
  • Did the group take over any new bases?
  • Where did the group expand to?

[edit] Current Status

  • What is the group doing now?
  • What are some notable activities of this group?
  • Has the group been doing anything different than before?
  • How many members are in the group?

[edit] Other

  • You may want to talk about how your group interacts with others.

[edit] The Summary

Like the character page, the last thing you write about your character is the first thing on the page a viewer will read: The Summary. Make sure that the summary has NO HEADLINE, and is ABOVE THE BIOGRAPHY, but BELOW THE INFOBOX CODE in the edit box, or else it will appear below the table of contents. For the summary, you are rewriting the history, in a short method. List the groups name, organization type, goals, and current status. (3 to 4 sentences total)

[edit] Examples

[edit] No. Just.. No.

There are some groups that break these rules. If you think you need to break these rules, you need a good reason. Most of the groups that break these rules are well-thought out, and well written. Look at American Wasteland Army or Crusade for acceptable rule-breaking.

  • DO NOT make your group the ruler of all the world, or eve a whole state. Start small.
  • DO NOT Say your group rules the territory of another group. Talk with other members, find out where they are at.
  • Your group isn't better then the Enclave.
  • Your group actually has members that have first names.
  • Your group doesn't need a huge acronym..
  • Your group doesn't have access to millions of vehicles.
    • Your group doesn't have access to millions of weapons, either.
      • You also do not have extremely advanced tech. Fallout is based around 1950s sci-fi, not your favourite weapons from Halo.
  • Your group can't teleport. Or fly. Or have millions of jet-packs to make you fly. Sorry.
  • Your group isn't pure humans.
  • Although it is already implied in the Millions of Weapons and Advanced Tech section, to avoid confusion, it is worth saying this explicitly: Your group does NOT have nuclear weapons of any kind, nor a means to deploy them.
  • Your group does not number in the thousands if it had been around for less than 150 years. Doesn't work.
  • Your group cannot make it's own Power Armor, least of all power armor that's better than that in the games. The Enclave could barely manage it, so you can't manage it at all, regardless of how genius your scientist is, how Top Secret your Military Bunker is or how rich they are.
  • Do not add Characters created by another Users to your group without permission.
  • Your group is not led by the Vault Dweller, Chosen One or the Lone Wanderer.
  • Read here for an example of a bad group.

Feel free to add to this list.

Eagle oo8i's How-To Series