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Raid-It
Raidit
Organizational Information
Owned By:Collective
General Information
Headquarters:Decentralised
Location(s):Widespread, including but not limited to the former Midwestern Commonwealth.
EmployeesUnknown
Historical Information
Founded:2255
Founded by:TBD
Industry:Information/Discussion
Status:On the air

Raid-It is an independent ham radio network run by raiders spread across a number of states (Including, but not limited to the former Midwestern Commonwealth). The function of the network is, in theory, to allow raiders to share and exchange information with each other. In practice, it tends to be dominated by a few individuals who hold themselves as being 'better' then anyone else using the network.

History

The origins of Raid-It lie in the slow decline of the Decimators following the destruction of the Decimaxx Warband in 2249 . For the last fifty years, the other raiders of the Minnesota region had been becoming ever increasingly marginalised by the large, well-organised forces of the Decimators, as well as those groups that had grown up in response to them. Those Raiders outside of the Decimators were forced to survive by attacking those communities that were too small, too marginal or just plain otherwise not worth the larger group’s attentions. This had in turn forced many of them further into the fringes, barely managing to survive. Many bands had either succumbed or been incorporated into the Decimators as a way to stay alive.

However, with the loss of the Decimators’ leadership and their increasing isolation from each other, those surviving fringe raiders saw an opportunity to step forwards and take over from the failing empire. At first, many of these groups acted individually, leading to infighting and a lack of overall cohesion which cost them as much as they gained. Added to this, some of them drew down the ire of the Decimators, who proved to be just as dangerous as they had been in past.

In 2255, a couple of members of the Wire Cutters gang set up Ham radios to allow them to communicate and better coordinate their activities. As the gang began to grow, this radio communication began to turn into something of a radio station for the gang. Other groups heard about it as well, and began to also make use of the growing radio network for communications or sharing information or just plain having a laugh with each other. Within a few years, the network, now nick-named ‘Raid-It’, had an established culture and a surprisingly large userbase. By the early 2260s, it was also being used in Wisconsin and Michigan.

As the community matured, many of its (surviving) older members began to become more entrenched, leading to the development of a distinct culture. Those older members became the quiet and unofficial ‘enforcers’ of the culture, ensuring that things on the network remained exactly how they wanted them to be. This would lead to such things as a ‘downvoting’ of any member who they felt was not confirming to their ideals of what their culture should be about, or held unpopular or contrary opinions. A member who received too many downvotes could find themselves removed from the network or, for that matter, lying dead and naked in a ditch. With raiders, that sort of thing happens.

Content

In theory, Raid-It is about discussion of 'all things raider'. This could be matters such as the locations of targets, territorial boundaries, important news and developments, warnings of hostile incursions or weather, clashes or the like. The network's goal is stated to be to provide overall discussion about such matters in order to allow for better raiding. However, it often falls short of this, as its main users and listeners are all raiders. The result is that much of the discussion degenerates into arguments and name-calling and leading to the occasional bloodbath.

However, within this constant barrage of noise there are a number of key subjects of pseudo-intellectual discussion that continue to reoccur. Some of these include (but are by no means limited to):

  • Why everything needs to be more like how it was in 2161.
  • Why everything that has happened after 2242 is crap (Save for anything that happens in the Mojave Wasteland, for some reason).
  • Why Robert House is not only the smartest man who ever lived but utterly infallible.
  • Why the simple existence of the T-60 power armour is the worst thing ever.
  • Why the X-01 is an entirely post-war development, even though pre-war examples exist.
  • Whether or not horses are extinct.
  • Why Robert House's statements that cats are extinct are correct despite the presence of cats.
  • Why the Raider economy totally makes sense.
  • Why the Midwest Brotherhood of Steel doesn't actually exist (Despite all evidence to the contrary).
  • Whether or not ghouls actually need to eat.
  • Whether or not New York is a radioactive crater.
  • Why the Enclave still exists as a functional entity despite no proof that it does.
  • How terminals are infinitely superior to Pip-Boys in regards to gaming, processing power, and reliability.
  • Why raiders who know anything about electronics, mechanics, or robotics are superior to every other raider and how those that don't should just get off the air and never contribute to discussions ever.
  • How new recruits are ruining Raider culture.
  • How women are ruining Raider culture.

Members of Raid-It can often be identified by the fedoras that they wear all the time, even when it makes no sense to do such. Wearing a fedora is an unofficial badge of membership, and being found to not be wearing one while using Raid-It can be considered grounds for a lynching by many of its members.

Quotes

From

"Can we just agree that west coast raiders are full of shit? 'we wuz Mongols 'n sheeeiiit' give me a break! Clearly a bunch of incels cucked by the Bear."
―A typical Raid-It broadcaster
"Terminal master race."
―A Raid-It broadcaster trying to belittle Pip-Boy users
"Women raiders are only good for one thing. Whores, whores, whores, whores, whores. They should stay out of raider culture and stop trying to ruin it."
―A typical Raid-It user

About

"you wanna know why raiders never last? just listen to that little circle-jerk they call a "program"; they can't even organize a radio, let alone make a stable gang."
―Paul Zamprelli, Mercenary
This has been written by Darthfish. Please contact this user before editing this article.

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