- "D'ya know, this is one of the few Vaults that actually let outsiders in, and people out; quite the accomplishment if you ask me."
- ―Harker Jones
|Notable Individuals:||Robert Davids
|Factions:||Vault 14 Explorers|
|Notable events:||Vault 14 Civil War|
Vault 14 was established during the Resource Wars, by the Vault-Tec Corporation, with the growing unrest and fears of some members of the public, fearing a coming storm, otherwise later known as the Great War, the Vault survived the Great War but suffered a costly Civil War when the idea of leading the inhabitants of the Vault out in to the Wasteland was unveiled, with the war over, the new Overseer took the controversial decision of allowing new settlers from the wastes into the Vault, the Vault remained as a safe haven for wanderers who were in need of settling down or escaping from the hostile Wastes for generations afterwards.
- "Some went for stayin', some went for leavin', I bet none of 'em went for dyin'"
- ―John Hartwood
Vault 14 contained upwards to nearly a hundred rooms, with two separated floors, including a Reactor level, a Medical lab and other facilities along with Administration rooms, Dormitories, and other recreational facilities including two separate diners. Much like other Vault facilities, it issued standard Vault-Tec Jumpsuits, with the Vaults designated serial number emblazoned on the back of the Jumpsuit, clearly noted as being machine washable. Ostensibly for marketing purposes, though why such an idea had been factored in to the general creation of the jumpsuit, no one was overly sure.
Vault 14 was, much like any of the other Vaults, a social experiment. The social experiment was to test how the Vault would handle the effects of a middle-class ethos of competitiveness and, though not necessarily expected, co-operation. The population of the vault comprised a number of individuals selected through what was ostensibly a "Patriotic fund" lottery, to determine individuals of moderately sound financial backgrounds. The experiment was hoped to produce a scenario where individuals were to arise to the occasion within the vault, testing whether or not a middle class ethos of success would breed a healthy, functional societal unit within the Vault, or plunge the society in to chaos. All closely documented by camera and voice recording equipment throughout the Vault. This was somewhat hampered by the poor installation of much of this equipment, often times being left entirely exposed to the elements and quite clearly on display rather than concealed from the general populace. Much of this equipment would be torn down over the years and used for spare parts, or destroyed by vandalism.
Within twenty years of being within the Vault, arguments as to who the new Overseer would be became a matter of serious debate within the vault as the "Ruling Council" which consisted of the Chief Engineer, Chief of Security, Head Medical Doctor, and the Head Steward broke down and became un-popular, igniting debate from members of the Vault. Fortunately, the discussions were fruitful as cooler heads prevailed in the series of often-times fractious debates, sparing the small populace of Vault 14 for sixty long years, prior to the climatic day, whereupon it was decided by some plucky citizens of the Vault, to depart. Frayed tensions on the issue flaring and small cases of rioting in the vault, a now panicked Overseer attempting to rally security officers to perform arrests the dissidents, often times only too late having discovered the actual thoughts of general security staff when the matter of arresting the dissidents was presented. The sudden and abrupt break-down of social cohesion ended in an exchange of first yells, punches and finally gunshots.
A civil War ensued, leaving half of the already depleted and continuously dwindling population either incapacitated or deceased, the dead also included the Overseer. Survivors included the then young Robert Davids and John Hartwood, but with damage to repair and little time for counting the dead or treating the wounded, many more died over the next two years, fortunately, the Vault Reactor level was undamaged during the fighting, as was the water purifier and Oxygen recycling system, bar a few filters in certain corridors, saving much of the Vaults precariously positioned populace. In 2182, the decision was made by the newly elected Overseer, Callum Andrews, to allow wasteland settlers of all descriptions in, and whilst some objected to this decision, it was eventually agreed upon, for both pragmatic and social requirements, with an ever decreasing gene pool, the risk of inbreeding became ever more concerning for the more liberal minded of the vaults population, within a few months, a number of wasteland settlers were admitted in to the vault, the group even contained a few Ghouls from neighboring settlements, some of which held pre-War intellect to assist the Vault in repairs and maintenance.
The Vault continued to thrive, remaining hidden until 2204. By 2208 Vault Overseer Callum Andrews decided it best to send scouts out into the Wastes to arrange trade of both supplies and equipment, allowing wastelanders to trade and purchase from the safe confines of the Vault, one of the upper most atrium was even converted to house stalls and shops. Following the events of that led to the destruction of Kirkman Artillery Base, the expeditions out in to the wastes ceased by order of the Overseer, and by 2251, all expedition team members had returned to the confines of the vault or had departed to settle in NCR territory. Currently, the Vault remains as a beacon of both trade and equality, old-world values assumed long dead in the wasteland of the Northwest Commonwealth. They have been spared attention from other regional powers luckily, leaving them unharmed from the recent wars.